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Outpost No.7

Hey everyone! Here is my most recent project! I decided after watching Cyborn's trailer for their game called Hubris to make something in a similar style to theirs, as I liked how clean it looked. So yeah, you could say it's a bit of a fan project ^^

All the sci fi building elements were made by me, using a trim texturing workflow. The nature assets are part of the Soul: Cave assetpack for Unreal Engine 4 and the water shader was part of the Water Planes addon, but heavily modified to give that varied depth.

wireframe

wireframe

asset overview

asset overview

material overview

material overview

Trim texture overview

Trim texture overview

general blockout

general blockout

composition test with new landscape

composition test with new landscape

first meshes are implemented

first meshes are implemented

added planet shader and first rock meshes

added planet shader and first rock meshes

added materials, made small blueprint to let 3D meshes follow a spline

added materials, made small blueprint to let 3D meshes follow a spline

added vegetation, painted the landscape to make it look better and finally added decals

added vegetation, painted the landscape to make it look better and finally added decals