Hey everyone! Here is my most recent project! I decided after watching Cyborn's trailer for their game called Hubris to make something in a similar style to theirs, as I liked how clean it looked. So yeah, you could say it's a bit of a fan project ^^
All the sci fi building elements were made by me, using a trim texturing workflow. The nature assets are part of the Soul: Cave assetpack for Unreal Engine 4 and the water shader was part of the Water Planes addon, but heavily modified to give that varied depth.