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Science fiction hallway

This is a hallway I made in Unreal Engine 4. It started with making a basic blockout, getting the width and height right as well as looking for references on the looks I want to go for. I wanted a militaristic look so I kept searching for the corridors on modern warships to use elements from that. After I had the dimensions and the references it was time to start working on the lighting. I created a lighting setup that tried to give the whole scene a lived-in feeling, maybe even a little vintage. It was then time to add some models and textures. I used the workflow with trim textures because I generally like this way of working. I placed the meshes in the corridor in a way I saw fit and used a blueprint for the pipes which automatically duplicates a selected mesh along a spline. I added some particle effects (like smoke) and extra lights to certain systems and also added a blueprint in a warning light spins to add to the atmosphere and realism.

Final

Final

wireframe on meshes. Some of the assets don't show wireframes because they are part of a blueprint which currently doesn't seem to handle wireframes well

wireframe on meshes. Some of the assets don't show wireframes because they are part of a blueprint which currently doesn't seem to handle wireframes well